JUCC Learning Spaces and Technology Special Interest Group Meeting
Thanks to all members of the JUCC Special Interest Group who joined us for the 2nd meeting on 17th November 2017. The meeting was a great success and we were delighted to welcome so many people from various higher education institutions in Hong Kong and Macau to network and share ideas and experiences.
The meeting was opened by Toni Kelly (associate director, learning environments, HKU).
Toni introduced Caroline Pepper, the chair of SCHOMS, (the professional association for Heads of Media Services in the UK) to the group, she is the Learning Environments Manager at the University of Loughborough in the UK and has been interested in the area of learning space design for many years. Caroline was on her way to the AETM Conference in Brisbane and kindly stopped over in Hong Kong to join the meeting.
In 2016, SCHOMS collaborated with UCISA (the UK version of JUCC) and AUDE (Association of Directors of Estates UK) to develop a “Learning Spaces Toolkit”, a guide which provides an overview of learning space design from the point of view of the professional support services who play a key role in such projects. Caroline spoke about the development of the toolkit and how it can be used to help staff from professional services work more effectively together and with other stakeholders to deliver outcomes that have a significant transformational effect on their institutions.
Video of the presentation: https://youtu.be/GXOEPMatC4A
Following Caroline’s presentation, Toni introduced the group to a game called “Meet the Stakeholders” developed by Philadelphia University and Thomas Jefferson University. The game is based on the children’s game of “snakes and ladders” and starts with a with a brief to design and build a new teaching block, progressing through the design, implementation and assessment phases of the project. Throughout the game a series of problems and challenges relating to issues raised by staff, students and other university stakeholders need to be resolved by the players. The purpose of the game is to create a greater understanding of priorities and issues of the various disciplines working together and deliver the project. This game proved to be great fun and resulted in a great deal of discussion within the various groups.
The meeting finished with a light lunch and a reminder to members that the “InfoComm on Campus” conference (now renamed "AVIXA on Campus") would be hosted by HKU on 9th May 2018.
To find out more about the event, you can see some highlights here: